ABOUT MLT SYSTEMS

Built in Yerevan.
Trusted from
Yerevan to SF.

MLT Systems LLC is a 40-person mobile product studio headquartered at 59 Marshal Baghramyan Avenue, Yerevan, with a second office in San Francisco. We've been independent and founder-owned for 12 years, and we plan to stay that way.

[ 01 ] OUR STORY

Twelve years on the same street.

MLT Systems was founded in 2014 in a small rented room on Marshal Baghramyan Avenue. The first product was a navigation app for a local startup — Swift, MapKit, three months of late nights. It worked, and the next contract came from London.

Twelve years later we're still on the same avenue, in a larger office, with 40 people. We've built apps for Armenian banks and American fitness startups, for hospitals in Yerevan and logistics fleets in California. The constants: founder-owned, mobile-first, and stubbornly local — most of our team grew up here.

[ 02 ] TIMELINE

From three engineers to forty.

2014

Founded in Yerevan

A small team and a few iPhones. First native iOS contract for a local startup.

2016

Android practice starts

Java first, Kotlin by 2017. Now 50% of our work.

2018

First international clients

Fintech, logistics, edtech — projects spanning Yerevan and the US coast.

2020

Remote-first

Distributed team, 4 timezones, zero offices to commute to.

2022

Flutter & RN practice

Cross-platform becomes a real, defensible offering — not a fallback.

2024

US office opens

Second base in San Francisco to support our American clients.

2026

12 years, 120+ apps

Still based on Marshal Baghramyan Avenue. New chapter: visionOS and on-device AI.

[ 03 ] HOW WE THINK

Four things we won't compromise on.

01

Senior on every seat

No junior shadowing on your dollar. We hire deliberately, train internally, and only staff projects with people who've shipped before.

02

Boring tech, by default

We don't adopt hot frameworks because they trended on HN. Battle-tested choices win unless you make a real case otherwise.

03

Ship every week

No two-month silences. Friday builds. The longest you'll go without seeing progress is five business days.

04

Push back, politely

You're paying for opinions, not order-takers. If a feature is going to hurt your app, we'll say so — in writing — before we build it.